0.36blockshow far off the old hit check on bots was, on average, at zero ping
10msthe most a stock proxy holds each packet; ours sends it at once
- Built on SwimCore
- SwimCore by Swedeachu is the engine of swim.gg, on Swim Services' PocketMine-MP fork. Relic is built on it, not from scratch.
- Hits on bots count where you saw them
- A hit is checked against where your screen showed the bot, using SwimCore's own model of each player's client. It can only accept a hit the raw position would have refused, never past the reach limit.
- Knockback left alone
- Knockback is the model Bedrock PvP players already know, and it stays that way. Bots take the same knockback a player does, so jump resets work on them.
- Vanilla physics first
- Movement and physics change only where the server departs from vanilla Bedrock. Anything else stays as Mojang made it.
- Bedrock 26.60 and up
- Bedrock 26.60 moved joins to NetherNet. A NetherNet front keeps relicmc.com on port 19132 for every supported version, and it is patched to forward your packets the moment they arrive instead of on a 10 ms tick.
- Bots that never cheat
- Bots move with player physics and take the same knockback. No server-side shortcuts for their speed, their slots or their blocks.